sylvain’s relationship with matthias is so integral to his character—being the ghost of your fathers former & happier self, seeing how all of his dreams and goals fell apart, how your father condemned himself to his failures… you struggle to love him but you cant hate him—all you can do is succeed
More ruminations on my latest in progress game. This will be somewhat text heavy. I went in to refactor the text display, and am questioning all of it. I need a better way to handle when the main character is speaking and when another character is speaking. Currently I have 2 fonts and the text progresses by the letter. It just doesn't feel like it's enough. Would an indent help? Should I do character level progression? Would colors help. Bikeshedding...
Zelda like guardians just attacked my D&D groups starting town that essentially was their main hub and they killed my character’s mother in process. Shit actually got to me the player for a moment because I’ve been with this group since 2019. God I love telling a story with others!
[ygo] remembering when some rando was accusing me of constantly pairing up against them on MD with puppetFTK and preventing them from ranking up and all i can think of is Dio's "do you remember how many slices of breads have you eaten in your lifetime"
I've backed this project -> "The Rubber-Keyed Wonder: The Sinclair ZX Spectrum Story". Fully funded, next stretch goal is "16 games that DID NOT define the ZX Spectrum" that might include "Don’t Buy This: 5 of the Worst Games Ever". #SpeccySlop ? #ZXSpectrum #RetroComputing #RetroGaming kickstarter.com/projects/48k/t…
cant really speak on behalf of the newer monsters games because now the mechanics of recruiting monsters have changed but while yes you still fight monsters, the fact that in the early monsters series, enemy monsters have a CHOICE of joining you, its never forced, just encouraged through giving food
Shattered Pixel Dungeon v4.0.2 is now releasing! Just a quick followup bugfix patch this time. In particular v4.0.2 fixes a nasty bug added in v4.0.1 that caused high level crystal weapons to degrade MUCH faster than intended. #gamedev #roguelike
This is like a reverse scenario of Metroid, where a remake led to two new entries. Here, two new entries led to a remake.
Currently playing Cyberpunk2077 out of a friend's Steam library and damn, the on foot controls in this game feel like parallel parking a delivery truck. The imprecise, chunky controls make me wish i was playing a real FPS or 3PS instead. Maybe i'm playing 2077 wrong tho
By far the most popular and successful part of my OD&D campaign are the sessions where we don't play D&D at all, just run a Chainmail jousting tournament and Deadball baseball game This is an example of D&D being a well-designed game which effectively steers gameplay towards desired play outcomes
I started to work on a new shop, I usually try to develop a unique design language for each area, but this is really just an isolated room, so feels kinda strange to do that here. #gamedev #indiegame #solodev
May I ask: have any of you played with the deepseek harness? I’ve heard that it’s pretty good, I tried it one time and it seemed to be pretty accessible although I should probably try it again. What was cool was when I pressed the tab key it would give me a lot of verbose information about what I was highlighted on which I personally liked. Like it even told me how many tokens a turn used and stuff like what the heck?
It's exhausting seeing game conversation this deep into 2026 where people so confidently talk as if Atari and THQ Nordic are 1980s Atari and regular THQ. If I change my name to John Wayne, I'm not the famous cowboy film star, I'm a different guy named John Wayne.
#notGDC submission from 2018: "How NOT To Run A Crowdfunder" by Michelle Chen medium.com/@purplelilgirl/how-…
i said this once before but the deal with game writing is that it forces a lot of impact onto writing that means you cannot simply write a really good story, you have to write a story that converts well into the game's system. otherwise you are weakening your great story you have by gaming it
Done for the night! Thanks for hanging out! The game manuals are mailed out 📬, I showed a bunch of Tokyo trip photos, added Nancy throwing a right elbow into DOS Double Dragon, and started playing Tantei Jingūji Saburō: Shinjuku Chūō Kōen Satsujin Jiken (1987)! Happy Crimson C'Tuesday, good night!
ICYMI: I came out as trans via Iron Village release notes, just for the bit. That *may* have been too subtle, lol
Just got an email from GOG claiming that Octopath Traveller from 2018 is a 'good old game' now... I like you guys, but this is beyond ridiculous #RetroGaming #GOG
This is a very interesting video filled with in-editor footage and discussions on optimization, art direction, asset creation, game direction, and level design! And yes, Blender is there too!
Star Wars Galactic Racer tonight! This game is RIDICULOUS fun. Sadly, it's also really bad for my carpel tunnel, so there's a very real chance I'll have to cut it short for the evening and switch to another game. But I'm going to endure as long as I can first! #gaming #racer twitch.tv/GordMcLeod
mount & blade: warband gotta be one of the funniest games. i played it for like 4 hours & i feel like it was a whole season of a sitcom
The cool part is about everything is based on a physic model and can be destroyed when takes enough force. You can damage or blow up some tanks using anti personnel grenades if you land it in the right spot, like landing one on the engine is enough to destroy it. You can open holes in the walls with explosives, or demolish completely them, or set them at fire with the molotov (works on some tanks also when hit the engine). :doomguy_smile: #pcgame #pcgames #menofwar #menofwar1
To add on to it, the story and characters are really well written!!!
I wanna fix up my dumb little mesh replacement mod for BG3 before I jump back into the game, but in the 1.5 years since I cobbled it together I have forgotten how I did any of it. I remember there was a lot of bs, a lot of moving parts and trying everything til it worked involved. I should've taken notes.
But in all honesty, with pretty much everyone who worked on Skullgirls no longer being involved thanks to not getting paid by the publisher for their work, I'm placing the blame on the skullgirls art contest censorship fiasco on mobile distributors (and markets) need to be completely squeaky clean
Like if you asked 100 game developers if we should have done things the way we did with respect to graphics handling most likely 100 of them would have said something like, "No! What the actual fuck? Why?" But you see the internals are a total nightmare and impossible to work with so who's to say? The results however are... wildly inconsistent... I wouldn't have it any other way.
danitha is a great entry point for pdh honestly. simple ask, simple reward, lots of player agency, the list goes ON. check the list we ended up with HERE, then peep the vod of the whole brewin process below in the reply moxfield.com/decks/VHEcYS...
Fave oldschool demo from deadline just run on a pc98! They really nailed the pc98 universe by starting with what would make for a good visual novel <3 pouet.net/prod.php?which=107066
I heard the SF4 rollback mod was vibecoded. Wouldn't be surprised if FGC didn't pushback on it. Between that and all the decomps of various games, the rate at which these things are developing should be raising alarms. Software needs to be made with care, which takes time.
Tonight while testing my snap joint system rework, I encountered another issue: When joints (dis)connect based on proximity, I use a "proposed transform", based on where the player points the object. Otherwise it would be impossible to sever a connection. Problem being: When moving multiple parts together that were already connected (but technically don't have to be), that detection function went completely nuts because proposed, interpolated and snapped transforms never matched as expected.
Been finding myself enjoying the WoW Forever Beta; though I wish people would stop "slippery sloping" when you suggest that, perhaps, they could do with a few more flight paths/ graveyards, or making certain quests less "run for 10 minutes, talk to a person, now go back to the 1st person".
Did you miss your chance to take to the stars? We're still accepting late pledges for Starscape, a sci-fi #ttrpg about journeying through space, bonding through adversity, and becoming a found-family. kickstarter.com/projects/golde…
I think the new Castlevania demo looks really cool and competently made. I think the music is like a REALLY poor fit. it just drones on in the background without any sort of noticeable hook in a series known for some of the hook-iest music of all time
The One Ring 2E is pretty awesome. #ttrpg youtu.be/70E0q9_T1vA
I wrote another blog post on immersive sims, and the limits and opportunities it has for narratives. Spoiler: I think more imm sim developers should read a Rationalist Fiction or two. #ImmersiveSim #GameDesign #NarrativeDesign #RationalistFiction tommyhanusagames.blogspot.com/2026/09/narr...
Started to create characters tonight in another GM’s customized dream Pokémon D&D 5E mechanics game. We get to campaign a few months in a fan fictive new land before the GM moves away. #ttrpg #homebrewttrpg
if you really want to know if you're on the right track or not, might I suggest writing out your game mechanics as if you're explaining them to someone else? Turned out to be super helpful for simplifying this mess that I'd made. #gamedev #solodev #indiedev
This week we take on the recent smash hit roguelite city builder Combolands! A mashup of Balatro-style points generation with town building mechanics, Combolands offers a very nice and cozy experience while hitting that number-go-up dopamine rush grogpod.zone/2026-10-07-combol… #combolands #roguelite #cozy #gaming #steam #steamdeck #indiedev #indiegame #podcast #roguelike #balatro #luckbealandlord
We've decided to postpone the release of polymorphite's initial Early Access version to late Q1 2027, likely in March. The reasoning for this is that the content of the first story chapter is quite large and we need more time to make it as good as we can. Thank you for understanding.
@RubberMagpie Also just noticed that if you change your keys so that prep or holding stations also happen to be keys for foods, the station will start and the food will also begin to prep. I.E. both actions on the same key happen at once in some scenarios. Not sure if this is a mod issue as much as the game itself but it still felt kinda weird
I read this post too quickly, and now I'm pondering ways to make Barbie's Baldur's Gate work.
Happy #WishlistWednesday! You should totally play this game about blasting enemy robots into piles of parts and then stealing them and rebuilding yourself with them. You can play our demo TOMORROW! store.steampowered.com/app/266… #videogame #gaming #gamedev #indiegame #indiedev #rustlang
*understanding voice* being a game designer is like being The Monarch
Some days since I didn't update this, but we've got three attacks with a hitbox and a block animation. Next thing is adding a charge attack, then work in the parry mechanic. Then start working in the enemy AI. My end goal is to somehow create a evolutionary way to change enemies with each fight. Still thinking how I'd do this, but at first I'm thinking on modular attacks with some twinkable variables (timing, lenght and etc.)
Run-based games that save mid-run feel generous until you realize most players never come back to the paused run. A 40 minute run with no save might be the honest design. Do you finish suspended runs or just start fresh? #roguelike #gamedev
Need game nerd help! ❤️🎲 3yo toddler is I’ll an loves dice rolling. Anyone got a quick idea for a super small story building game with lots of dice rolling. That I can download and play with them? #pnp #dice #storybuiling
A whole lot of people acted like pattheflip was personally endangering his fellow devs when he wrote that blog about how he cared more about 2XKO being interesting than financially successful. I've noticed none of them apologized after Riot basically said "financial success" had never been an option
for being membrane (I think?), the d-pad on the #psvita is ridiculously good.
I'm at a crossroads with my project. there are two options - switch to wheeled cars. I think cars do have more appeal with players, but it would require a lot of additional work - double down on floating. more faithful to my initial vision for this project, and much simpler physics 🤔
1) There's a one page TTRPG chaos engine called Anarchy Goat. You're a sentient goat with power. Wreak chaos. 2) It now includes the Anarchy Cat hack as a free bonus. Open license. PWYW. Grab them now! drivethrurpg.com/en/product/41… #TTRPG #IndieGame #OpenGaming