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Gaming · Made · page 2

Further down today’s ranking of Gaming posts that are creative work and self-promotion: page 2 of 2.

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  1. #Sin was a very vague and nebulous thing in the game, considering the sheer number of gods and semi-deities worshipped. Killing people was obvious for a number of them, yet Rory noticed that an awful lot of killing occurred, not only from the players, who did so with impunity, mostly. #vss365

    Creation
  2. @igorkulman@hachyderm.io

    Been prototyping a small strategy game called **Last Train**. You operate a single train across a small railway network while passengers keep piling up at stations. The tricky part is deciding where to send the train next before parts of the network become critical. I have been iterating on the core loop a lot because the earlier versions were too passive. This is the first version that feels close to something. Still very much a prototype, but curious how it reads from the outside. #gamedev #indiedev #godot #pixelart

    Creation
  3. In the beginning of _A Castrovel Adventure: Part 3_, Lady Vaeol, with Erymi's collusion, sets Oshis up for an accounting with Sievae and her son, even while she comes to terms with her own feelings... #pathfinder #pathfinder2e #lashunta #castrovel #rpg #ttrpg #worldbuilding #worldanvil

    Creation
  4. the gametank's sound hardware runs arbitrary 6502 code to feed a DAC so i'm making an extremely configurable tracker that can interface with multiple audio firmwares just now i got the abstractions hooked up to the audio finally

    Creation
  5. I don’t have plans for a mobile release, but I’m very grateful that the game engine that I use allows me to see how that would look like very quickly. There are some quirks here, but it works much better than I expected! Meanwhile, go play the demo on any desktop platform! #gamedev #indiegame

    Self-promo
  6. Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels. This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this.

    Creation
  7. I’ve just published a feature on spruceOS update 4.5.0, looking beyond the changelog at how the project is growing across more handhelds while keeping its hobbyist roots I interviewed all four spruce team members: SundownerSport, Ry, Arkun and Chris about “one card to rule them all,” dArkMoss/BaseOS, offline RetroAchievements, and the wonderfully simple philosophy behind it all: follow the fun Hopefully some here enjoy it! gardinerbryant.com/one-card-to…

    Self-promo
  8. Here is my second attempt at a Miranda class ship in #nomanssky. I named it NMS Hypatia, a smaller companion medical/research vessel to the NMS Dancing Doctor. #startrek #spaischips

    Creation
  9. @alienmax.bsky.social

    I slightly updated the shader and added the rotation of rays to it. This video shows two operating modes of the material. I never thought about it, but it seems that working with Unreal Engine materials has become a hobby for me #gamedev #indiedev

    Creation
  10. @jparish.bsky.social

    This week I put my money where my mouth is and created a video about Super Xevious for Famicom. You know how Xevious is a profoundly influential and deeply beloved part of the Famicom's history? This official Namco-commissioned sequel is, like, the opposite: youtu.be/-zjMjtTJti8

    Self-promo
  11. This is my latest gaming video on Youtube. I uploaded this one for 2 reasons, one of which is for it being 20 years since the first rhythm heaven launched on the Gameboy advance. Sinc ethen there hav ebee 4 global releases across 4 consoles, with the latest being properly accessible as i've show here. youtube.com/watch?v=hU36xyumkoY

    Self-promo
  12. @jmac@masto.nyc

    The first thing I have made in Acorn is an edit of a tourist selfie from our recent visit to Scotland, which I use as the title artwork for the modded copy of #EldenRing on our two Steam Decks. We just started a new co-op campaign, you see. (I’m sad to say the original photo had a distillery and not Edinburgh Castle, which would have been funnier.)

    Creation
  13. Star Wars Galactic Racer tonight! This game is RIDICULOUS fun. Sadly, it's also really bad for my carpel tunnel, so there's a very real chance I'll have to cut it short for the evening and switch to another game. But I'm going to endure as long as I can first! #gaming #racer twitch.tv/GordMcLeod

    Self-promo
  14. @raster@retro-gaiden.com

    The cool part is about everything is based on a physic model and can be destroyed when takes enough force. You can damage or blow up some tanks using anti personnel grenades if you land it in the right spot, like landing one on the engine is enough to destroy it. You can open holes in the walls with explosives, or demolish completely them, or set them at fire with the molotov (works on some tanks also when hit the engine). :doomguy_smile: #pcgame #pcgames #menofwar #menofwar1

    Creation
  15. Did you miss your chance to take to the stars? We're still accepting late pledges for Starscape, a sci-fi #ttrpg about journeying through space, bonding through adversity, and becoming a found-family. kickstarter.com/projects/golde…

    Self-promo
  16. This week we take on the recent smash hit roguelite city builder Combolands! A mashup of Balatro-style points generation with town building mechanics, Combolands offers a very nice and cozy experience while hitting that number-go-up dopamine rush grogpod.zone/2026-10-07-combol… #combolands #roguelite #cozy #gaming #steam #steamdeck #indiedev #indiegame #podcast #roguelike #balatro #luckbealandlord

    Self-promo
  17. Happy #WishlistWednesday! You should totally play this game about blasting enemy robots into piles of parts and then stealing them and rebuilding yourself with them. You can play our demo TOMORROW! store.steampowered.com/app/266… #videogame #gaming #gamedev #indiegame #indiedev #rustlang

    Self-promo
  18. @djuniou@sigmoid.social

    Some days since I didn't update this, but we've got three attacks with a hitbox and a block animation. Next thing is adding a charge attack, then work in the parry mechanic. Then start working in the enemy AI. My end goal is to somehow create a evolutionary way to change enemies with each fight. Still thinking how I'd do this, but at first I'm thinking on modular attacks with some twinkable variables (timing, lenght and etc.)

    Creation
  19. Hello everyone. This is Mckensie with a little something, well, interesting. So, you guys remember these games like Kitchens sinc and Sammy center? Who remembers these? Well, i am planning to make a new game that's like these, but better! I am planning on calling it MP game center. Also, in my game, I'm bringing self voicing back! Classic self voicing! You might think that the game is going to use my voice! Well, yes, but there's a slight twist. You can have it use my voice, but, shocker? No, other, game, has done this before! And i mean, no, other, game, has! Well, um, no other game i've seen. You might ask, Mckensie, what are you going to do?

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    Well, i'm going to pull a mountbatten brailler over here, from like back then, if you know you know, and have it able to use Double talk as well. Catch? If you want to use that voice, if i add a tutorial, you'll have to finish it. Not that hard, right. There are 2 ways I can do this. Create 2 files, wav or ogg, of the way it says things differently, or, somehow, embed the TTS Engine into the game? Which, not sure about that one. I mean if RC systems don't exist no more then there is no reason why not? And also like i said, this is something, no, other game dev has ever done. So it's kinda a new idea if you will, but moddled after other things in 1. The first game I have an idea for is, a platform game. This also partially takes ideas from SBYW and Tomb hunter. But, there can be collisions and, all types of other stuff, you don't want happening to you. Needless to say, a platform can land ontop of you and crush you. So yeah my idea of it's an interesting little mess. And I might add acheevements too.

    Creation
  20. @miriamrobern@dice.camp

    One week in, and after a great start we're spitting distance from the Developmental Edits stretch goal. Dev edits are essential to making a game easy to pick up, easy to play, and accessible to as many players as possible. And for a game aimed at new players—especially mystified parents whose children want to get into this RPG thing—thats doubly important! So please consider helping (pledge, boost) Portal Witch become as awesome (and clear) as it can be! kickstarter.com/projects/miria… #PortalWitch

    Self-promo
  21. #SeasonLore #OffSeasonLore Winter in Othard, nomadic tribe. Summer in a vat in Garlemald. Autumn in a vat underwater near Hinganshi. Spring in a vat in Garlemald. Selonia born in a void. Evelyn in a vat in Garlemald. Cyrus was born in Garlemald. Allie was born in the deep shroud of the twelveswood

    Creation
  22. @evilhat@dice.camp

    It's the State of the Hat with our Director of Projects Sean Nittner! Previewing the Rangers of a Broken World #ttrpg plus updates on Designers & Dragons Origins, Blades '68, Umdaar, Tian Deng, AGON: Realms of Khaos and much more youtube.com/watch?v=CUIfRuZLUv8

    Self-promo
  23. @mz4250@dice.camp

    Tomorrow at 0930ish EST I'm going to host a extra spoooky 3D modeling live stream! I'll focus on the spookiest mini requests from my Patreon Request Board so expect some scary and random minis! Tune in here: twitch.tv/mz4250 But be warned.. the stream might be so spooky you could DIIIIEEEEE!

    Self-promo
  24. Hi! We are Ngong Club, a tiny 3D asset studio in Thailand. Our first pack is out: Lazy Sunday Props, 12 cozy retro living room props for your game (FBX, GLB and BLEND), made in Blender. Three more are free if you want to try them first. ngongclub.itch.io/lazy-sunday-… #gamedev #indiedev #blender #gameassets #introduction

    Self-promo
  25. It is a mixed stream tonight! I am kicking things off with a quick match or two of Company of Heroes with friends, and then I'm shifting gears into a cozy, down-to-earth crafting stream. I will be pulling back the curtain and showing some behind-the-scenes looks at my projects. Come hang out! Watch live: twitch.tv/cheshire_ge #CompanyOfHeroes #Crafting #Crochet #Twitch #Gaming

    Self-promo
  26. Bring Down the Sky Episode 06 - Death From Above bringdownthesky.libsyn.com/epi… With alien monstrosities plummeting towards them and something even bigger and scarier blocking their way out, can the fireteam hold out long enough for Valkyrie to carve them an exit? Acid hisses and gravity warps - it's the Mecha Hack! #ttrpg #actualplay #MechaHack

    Self-promo
  27. @stoogoff.com

    I've been working on an Adversary app for the One Ring RPG — it's basically a database of adversaries (not complete yet) with their stats and a simple way to track damage during combat. If you're running the One Ring and don't use a full VTT this may help. Feedback appreciated! tor.we-evolve.co.uk

    Self-promo
  28. Come play Deep Frost at Toronto Game Expo on November 7-8! Question the crew, compare conflicting accounts, then decide whom to accuse or defend in single-player social-deduction horror. Find Aeon Games Canada in the Indie Developers Showcase at the Better Living Centre, Exhibition Place, Toronto. Event details and tickets: TorontoGameExpo.ca #DeepFrost #IndieGame #TorontoGameExpo

    Self-promo
  29. Torchlike is a first-person dungeon-runner without traps or monsters - just you, the darkness, and your torch. Reach a fresh torch before your current burns out. Features: * Procedurally generated mazes * Permadeath * Upgrade potions * No AI Try the demo: store.steampowered.com/app/503…

    Self-promo
  30. @DrBorta@mas.to

    🔴 WoW Forever | My Level 20 Shaman UNLOCKS New Power in Stonetalon Mountains – Questing to Level Up youtube.com/channel/UC7JCXr6Sj… G'day! LIVE with my Level 20 Skyborn Shaman in the WoW Forever Beta - running the Level 20 Shaman questline first, then heading to Stonetalon Mountains to quest and level up. Continuing the Shaman journey after Wailing Caverns at 18. Tonight is the Level 20 power spike and class quest rewards, then straight into… drborta.wordpress.com/2026/10/…

    Self-promo
  31. Another level today - and if I am lucky, this is the last one to edit for chapter 1 of my game! I really like these last changes and additions and hope that players will like it, too. What is missing now to call chapter 1 complete: tutorials, texts and translations and some fixes in the UI. #gamedev

    Creation
  32. New for GameMaker: Hallmark strikes a maker's mark on every item your loot system rolls. The item's type picks the guild, its price picks the rank, and rolled properties like a curse are struck as pips on the rim. Same item, same mark, every save. 2,688 marks before a single pip, all drawn in pure GML with no image files. Code and graphics are AI generated. $12.99. csaf.itch.io/hallmark-gamemaker #gamedev #GameMaker #indiedev

    Self-promo