Half-Life Alyx Inspired Shader Thingy #unity3d
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- @voyvivika.comBluesky
- @foxtrot68.bsky.socialBluesky
raytracing fans go fucking wild for glass shaders
- @remysp4ce.bsky.socialBluesky
- @vak.ggBluesky
it took 2 hours to compile the shaders for gears of war e-day, just to have to compile shaders again the next time i launched the game
- @deetheimposter.bsky.socialBluesky
There’s so much p5 potential I could do with this… Sorry for slightly spamming This shader tool has me very very excited
- @deetheimposter.bsky.socialBluesky
Got some fun new brushes and this fun shader app so hopefully am gonna post some fun art testing them out
- @alienmax.bsky.socialBluesky
I slightly updated the shader and added the rotation of rays to it. This video shows two operating modes of the material. I never thought about it, but it seems that working with Unreal Engine materials has become a hobby for me #gamedev #indiedev
- @dravania.bsky.socialBluesky
ok i managed something but he just looks sweaty
- @10258678.bsky.socialBluesky
Working with AI -- Vol.35 After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces. #gameDev #indieDev #soloDev #realTimeVFX #techArt
- @mixheart.bsky.socialBluesky
Been working on updates to the lighting so the characters feel like they interact with the world more I didn't really like that "HD" overlay they have, so I'm working on updating the shader. This is an area past the casino I'm working on #gamedev #pixelart
- @alienmax.bsky.socialBluesky
I’m continuing to work on UI. I need to display a progress bar with tick marks - for instance, to show scanning progress or volume. I’ve activated my "Unreal Engine shader entity" and created a material for this purpose. If a mask is needed, the bottom part is for that #gamedev #UnrealEngine #UE5
- @10258678.bsky.socialBluesky
Working with AI -- Vol.34 Make it colorful! I'm planning to clean up the shaders and control scripts for this effect and publish the pack on itch before moving on to my next project. What would you guys be more interested in next? #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d
Peak timeline:
- @toasty.cxBluesky
now I wait for the shader cache to compile again 😭
- @kitsuyothp.bsky.socialBluesky
Speaking of WW HD yesterday, it also happened to be the day a beta recomp was released of it. Personally I think WW HD is an unfaithful sin however and if you want to play WW in HD, you should just go with the gamecube recomp and customize the shaders, lighting and textures yourself. 🙄
I feel like I’ve almost got posing the character models itself down, but I’m still figuring out lighting, shaders, and post production. I haven’t quite found the “thing” that makes my posing look like my own formula yet, if that makes sense.
- @foyezes.bsky.socialBluesky
It's literally drag n drop with Material Layers #GodotEngine #MaterialLayers
- @babyraccy.bsky.socialBluesky
i genuinely think this c0mm im working on might have some of my best shading so far
- @churchwasp.bsky.socialBluesky
messing around with procreate
In Custom SRP 7.3 #unity3d #gamedev tutorial we use raster render passes to draw our shadows. catlikecoding.com/unity/custom…
catlikecoding.com Custom SRP 7.3
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