It's literally drag n drop with Material Layers #GodotEngine #MaterialLayers
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- @foyezes.bsky.socialBluesky
- @voyvivika.comBluesky
Half-Life Alyx Inspired Shader Thingy #unity3d
- @heyheytheree.bsky.socialBluesky
Now on the Unity Asset Store, for URP in Unity 6: PSX Look, the PS1 look in two lines of C#: vertex snap, affine textures, 240p, dither assetstore.unity.com/packages/vfx... Spell FX, 22 spells in 7 elements as sprite sheets assetstore.unity.com/packages/2d/... #unity3d #gamedev #vfx #indiedev
- @dungeonalchemist.comBluesky
We finally got around to tackling a long-standing request: mirrored assets. The cornered stairs were the most important candidates, and they now have twins angling in the opposite direction. :) You can easily swap between the two versions with tab. #indiegamedev #ttrpg #unity3D #battlemaps
🪑3d but sliced & wiðout ðe markings✨ #vibemath #3d #tiling #aperiodic #geometry #mathart #abstract #creativecoding
- @dryphb.graysky.socialBluesky
@xan.lol Feature request: Exact hex colour input for the main material you colour in the settings
- @blackbackstudio.bsky.socialBluesky
[bbS] Headband for Earrings Copy/Mod • L$200 • Unirgged. Try on the demo! Full version is NOT scripted at all so you can resize and re-texture to your heart's content. Blinn-Phong only, but you can slap your own PBR on there. marketplace.secondlife.com/p/bbS-Headba... #SecondLife #furry #fashion
- @riggyapp.comBluesky
Same cat, now in PixiJS 8: a layered PSD rigged into Spine 4.2 and loaded with spine-pixi-v8. Four short code blocks, live demo. riggyapp.com/blog/pixi-sp... #gamedev #pixijs #indiedev
Why I create all modular environment assets that make up the blueprint of the environment in the same scene file... The road ahead: www.worldofleveldesign.com/store/modula... #gameart #leveldesign #unrealengine #ue5 #gamedev
- @alienmax.bsky.socialBluesky
I slightly updated the shader and added the rotation of rays to it. This video shows two operating modes of the material. I never thought about it, but it seems that working with Unreal Engine materials has become a hobby for me #gamedev #indiedev
- @massicotte.orgBluesky
Still so rough. But here's an in-editor voxel tool adding and removing matter, then paint textures selected from a palette control. github.com/mattmassicotte/Vox... #Godot
- @bubuilderstudio.bsky.socialBluesky
Object see-through effect for our co-op survivors-like (don’t worry, these many bg elements is just for showcase purposes) Wishlist on Steam, link in bio #vfx #indiedev #gamedev #survivorslike #视觉特效 #gamedesign
- @thepixelhive.comBluesky
#sculptober day 7: “Stitches”. Super quick one today. Sculpted in #zbrush, rendered in #blender.
- @bleeding-hart.bsky.socialBluesky
more progress on magpie! the makeup is coming along but placing hair cards is painful. ough. arghhh #blender #b3d #ocsky #originalcharacter #charactermodeling
- @robb.isBluesky
I find the Liquid Glass material really odd when layered, e.g. Find My has both a Plus Button and the Tab Bar layered atop a sheet and it just doesn't look good at any transparency setting.
- @ms80.spaceBluesky
When you need precision, there's only one tool for the job. Wishlist us on Steam and play our demo tomorrow!!! store.steampowered.com/app/2660180?... #videogame #gaming #gamedev #indiegame #indiedev
- @alienmax.bsky.socialBluesky
I’m continuing to work on UI. I need to display a progress bar with tick marks - for instance, to show scanning progress or volume. I’ve activated my "Unreal Engine shader entity" and created a material for this purpose. If a mask is needed, the bottom part is for that #gamedev #UnrealEngine #UE5
- @scrapsofamouse.bsky.socialBluesky
stress test for massive multiplayering :) #gamedev #indiedev #retrogaming #retro #pixelart
- @drsybren.bsky.socialBluesky
In Blender 5.3 it will finally be possible to - Move external assets between catalogs - Rename external assets These were missing for the assets that you push to the library (saved to `.asset.blend` files). So now also reorganise them after pushing! #b3d #blender3d #assets #PoseLibrary #devfund
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