Lesson from building Muse Spark Code with a fleet of agents: the model that writes a lane never reviews it. Muse and Codex build, Grok reviews, and a third failed review means a redesign, not another patch. #OpenSource #AIAgents #DevTools github.com/RandyNorthrup/muse-spark-code
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- @randynorthrup.bsky.socialBluesky
- @YesJustWolf@hachyderm.ioMastodon
Why direnv at all: it loads and unloads a project's environment as you move between directories. Env vars, PATH additions, and the virtualenv all live in one .envrc in the repo, so there is no "did I activate the right venv?" and no settings leaking from one project into the next. It works with many different shells, different languages, different project shapes, and you can customize it as needed. It is a tremendously useful tool. Strong recommendation from me. A one-time `direnv allow` is the trust step, and direnv asks again whenever the .envrc changes. #direnv #DevTools #Shell
- @defuneste@fosstodon.orgMastodon
Ran into that recently: github.com/r-lib/devtools/issu… And this morning I had to help someone that install package on some OneDrive, using wininet and Using Rstudio without using 50% of the panels (I think I make them discovered they could make them smaller so they could have more screen space). I am not sure we progressed neither sure we did the right think along plenty of way... #Rstats
github.com create(): Authors@R in DESCRIPTION should call person() · Issue #693 · r-lib/devtools
- @rainmaker1973-m.bsky.socialBluesky
Useful tip for towing Original post
- @mmalex.bsky.socialBluesky
(loud vid warning) in today's 'crimes against silly text editors', we have: swappable imlpementations. ever wanted to A/B two versions of a function, and faffed around with block comments/ifdefs? i wondered if one could make it one click to swap... combined with fast recompile + hot reload, its fun!
- @TodePond@mas.toMastodon
really need to escape git
- @kodenith.itch.ioBluesky
Working on a bunch if small improvements in my project, nothing major enough to show here :P #gamedev
- @ccshan@woof.groupMastodon
Lying to LLMs is fun
- @crystalstory.bsky.socialBluesky
Here's what it looks like in action :) #gamedev #godot #indierpg
- @tessieract.bsky.socialBluesky
trying not to be a needy bitch
- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : Thanks Oliver Triplett!🙂 sketchfab.com/3d-models/sc... Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik... ...
- @cdnguygame.bsky.socialBluesky
Early Access is open on @itch.io for #CDNGuy Check it out and support a dev 🥹 #gamedev #indiedev
- @natelytle.caBluesky
ok i dont actually want to work on a twitter bridge so heres the source code lel github.com/Natelytle/tw...
- @arrdem.tirefireind.usBluesky
Playing with using model vector embeddings of my codebase not for RAG stuff but to try and do efficient repo-scale code smell/duplicate detection
- @chloebebexo222.bsky.socialBluesky
Me today.
- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : Single animation and toggling something on or off. Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik...
- @rhodenris.bsky.socialBluesky
Here's some WIP footage of what I've been working on lately. #indiedev #indiegamedev #gamedev #mazegame
- @natumia.bsky.socialBluesky
Hit an ass nasty bug last night with server auth and jumping, but here's a little look at me working on a rebuild for that multiplayer project I was working on. This time with design in mind so it's easier to manipulate data #gamedev #godotengine
- @ariasea.bsky.socialBluesky
Today was a small anim test #pixelart
- @ms80.spaceBluesky
When you need precision, there's only one tool for the job. Wishlist us on Steam and play our demo tomorrow!!! store.steampowered.com/app/2660180?... #videogame #gaming #gamedev #indiegame #indiedev
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