Today in fun projects to cope with the state of the world: My #Nintendo (#NES) receives #MeshCore now. (#OneROM powered.)
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- @sean.scoat.es.ap.brid.gyBluesky
- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : #BulletPhysicsLibrary 🙂 Thanks IVA!🙂 sketchfab.com/3d-models/lo... ====================================== Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik... ======================================
- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : Thanks mangosteen16!🙂 sketchfab.com/3d-models/ce... ====================================== Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik... ======================================
- @neurojazz.bsky.socialBluesky
#gamedev Because we all LOVE going crosseyed! #stereoscopic #3D
- @phyoke.bsky.socialBluesky
Finding little bugs in the middle of whiteboxing #gamedev #indiegame #indiedev #godot #lowpoly #n64
- @shinysamurott.bsky.socialBluesky
Booting up Xenoblade X again to get more references for Coraline's model sheets, and I'm thinking about her Skell. I put a lot of work into optimising and personalizing it to her, so I feel like it should also get a model sheet at some point but mecha are way out of my wheelhouse. #XBX_Cross
- @ideasalmanac.bsky.socialBluesky
Shouldn't be that hard of a jump #pixelart #gamedev #indiedev
- @digiral.bsky.socialBluesky
#HatsuneMiku #Portal Miku and Container Ride
- @otteumstudio.bsky.socialBluesky
Voxelize the geometry into a single unified mesh and generate the island with Blueprints in Unreal Engine 5.8 🏝️ #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #proceduralgeneration
- @internal-utopia.bsky.socialBluesky
Added icons for inputs! The menus are almost ready. [ #BuiltWithMonoGame #indiedev #screenshotsaturday ]
- @stevewetherill.bsky.socialBluesky
On the hardware, for ye of little faith. :) #RetroGaming #GameDevelopment #ZXSpectrumNext #NodesOfYesod
- @eternenty.bsky.socialBluesky
Mario Maker in Real Life
- @lexitoons.bsky.socialBluesky
Check out our latest vid where I yap about outline shaders 🤸♀️
- @erikaceous.vtubers.socialBluesky
Realized there's a non-zero number of people who got into #ArmoredCore because of me... #WARHOUND #Mechsploitation
- @jupiter@mastodon.gamedev.placeMastodon
Go(d)ot tab completion is all you need. #GameDev #ScreenshotSaturday
- @sharkscoops.bsky.socialBluesky
With the new character base model it was finally time to replace all of the mixamo placeholder animations animating for a fullbody firstperson setup is a bit tough, but at least they're way less floaty than the old placeholders #screenshotsaturday #gamedev #indiedev
- @Philsan@mastodon.worldMastodon
Buxton Bytes 2027 invitro for #AtariST computers youtu.be/EygKIrFYyWY #atari #demoscene
youtu.be Buxton Bytes 2027 Invite (Atari ST intro) -
today's #OneThingInGodot gonna try to get back into this again. Made a new project a while ago, but haven't gotten much of anything done in it. Finally created an enviroment scene, and a started a character base for grid based 3D movement. Looking at a plugin called LevelBlock as an option
- @redeye-games.bsky.socialBluesky
For #ScreenShotSaturday here is a little teaser of day 1 of development for my next #MadeWithGodot game 👀 Assets came from a pack, so don't get too excited that I whipped this up in a few hours 😂 Why are you inspecting this innocent mushroom? Follow this AI-free #IndieGame project to find out!
This week, I will modify how overworld NPCs spawn into the world. Current method doesn't let character spritesheets load in. #hex_summons #gamedev #indiedev #videogames
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