#Meshy 26.10 has been released! It packs dozens of new features, improvements and fixes, but what we would like to highlight is an initial setup dialog and simplified contact details. Enjoy! #meshcore
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- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : Thanks zhuoyi0904!🙂 sketchfab.com/3d-models/tr... ====================================== Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik... ======================================
- @aquilagames.bsky.socialBluesky
We have #Megabonk at home... #gaming #indiegame #gamedev
- @jsbarretto@social.coopMastodon
Not that heapless is bad, just that this really should be a thing that core makes easy because it's already doing 99% of the work.
- @tttttsd.bsky.socialBluesky
We'll start those midscreen, why not #guiltygear
- @typhdeveloper.bsky.socialBluesky
#gamedev #mEngine #customengine 𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 : Thanks mangosteen16!🙂 sketchfab.com/3d-models/ce... ====================================== Watch on X: 👹Better HQ audio/video: x.com/FrankTyphMik... ======================================
- @purplebeard.gamesBluesky
Another level Blockout for the first tutorial - basic movement #Godot #gamedev #lowpoly #trenchbroom
- @reopucino.bsky.socialBluesky
And will close this day with start new game, with @defold.com So today I learn using "mesh", how to make a plane buffer, and compare with sprite
- @puritystar.bsky.socialBluesky
Hardcore goes so hard on a system like this.
- @talehammer.bsky.socialBluesky
#gamedev be like that sometimes
- @nenesvil.bsky.socialBluesky
Part 10 of #VGtober26
- @phyoke.bsky.socialBluesky
Finding little bugs in the middle of whiteboxing #gamedev #indiegame #indiedev #godot #lowpoly #n64
- @mellodillo.comBluesky
I just posted up a new sketch suggestion box for this month! Check out last month's winner and then go throw your suggestion in! People donating $5 or more will have access to submit prompts to be voted on! patreon.com/mellodillo
- @shinysamurott.bsky.socialBluesky
Booting up Xenoblade X again to get more references for Coraline's model sheets, and I'm thinking about her Skell. I put a lot of work into optimising and personalizing it to her, so I feel like it should also get a model sheet at some point but mecha are way out of my wheelhouse. #XBX_Cross
- @yoyopunkgame.bsky.socialBluesky
WIP Level Editor, about time i guess. #screenshotsaturday #indiegames #gamedev #yoyopunk
- @3deric.bsky.socialBluesky
Glitches are fine. Trying to implement a 'Active Ragdoll' based on a existing godot repo. Still a long way to go :D. #godot #gamedev #indiegame #coding
- @blandprix.bsky.socialBluesky
Ever feel like Marching Cubes just doesn't have enough #bestagon energy? Introducing . . . Marching Rhombic Dodecahedra. ⬡⬢ #GameDev #MeshGen #HexGrid #RhombicDodecahedron
- @digiral.bsky.socialBluesky
#HatsuneMiku #Portal Miku and Container Ride
- @matchstick345.bsky.socialBluesky
Testing new references for Meander... Meander is participating in the Games Without AI event! Check out the demo: store.steampowered.com/app/4714860/... #indie #gamedev #art #crochet 🧶
- @lyssahh.bsky.socialBluesky
working on comms today~
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