My poetry book will be available in about 2 weeks! It's a selection of my best work from 1986-2026. I'll let you know how to get it when it's out. I think it's good but I may be deluded.
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- @heartywhite.bsky.socialBluesky
- @chloethecartog.bsky.socialBluesky
Ive been super quiet but still busy with maps.. this is for a dnd setting by @maddaloon_ . I started by drawing a heightmap then in Gaea by i was able to render a realistic looking island. i drew the details and buildings over. The result is a real feeling of 3d. #map #ttrpg #cartography #dndmap
- @entomimic.github.ioBluesky
Finished map generation algo (without weight) White and gray blocks are shortcut markers. #gamedev #indiedev #entomicgame
- @exeunt.pressBluesky
"Once we realize that we have cognitive maps in our head, that they are all made of a set of core building blocks, and that we can export these maps to paper to communicate them, maps become a lot less mysterious." #ttrpg #gamedesign #maps 🎲✂️
skeletoncodemachine.com Building a better vocabulary for maps
- @salvaterra.bsky.socialBluesky
hand-drawn unlabeled village map. an art print: 🗺️ inprnt: www.inprnt.com/gallery/salv... 🧭 digital file for personal use: www.patreon.com/tomeofsalvat... I did this map for The Game Master's Book of Instant Towns and Cities. #inprnt #cartography #ttrpg #art #bsnm
- @punnybuni.bsky.socialBluesky
did a lil bit of sketching, need to do way way way more
- @slntsha.bsky.socialBluesky
Some stuff I've been up to #traditionalart #art #oc #artcommunity
- @overkillswitch.bsky.socialBluesky
Here are a couple sketches I made the past few months
- @jpryanart.bsky.socialBluesky
Working on some sticker ideas based on past artworks. Heres the first drafts. Let me know what ya think. #art #stickers #paintings
- @pastaparade.bsky.socialBluesky
So when making maps for my mystery dungeon game, the d4 method of randomizing the map has worked out quite well. Been pretty fun too!
- @nobodyshouse.bsky.socialBluesky
born to doodle loosely in 5 minutes for fun forced to polish and make things look like actual representation of things.
- @bunp.bsky.socialBluesky
Experimenting with manually authored mip maps to help reduce distance shimmer. #unity #gamedev #indiedev
- @lumislu.bsky.socialBluesky
here is one of my crt projects! #crttv #crt #art #themoldypeaches
- @timethehobo.bsky.socialBluesky
Just another lil wip. #oc
- @mrnohbdy.bsky.socialBluesky
#noharc so I decided to work on this thing again. Adding in some topo so I can define muscles a bit more later
- @apulsauce.bsky.socialBluesky
Getting the hang of that animation coloring #animation
- @paratimetim.bsky.socialBluesky
Here's my Oct 9th Friday Freebie map. It's a continuation of the sewer map started last Friday. Map Details: paratime.ca/ff10-09-2026... Enhanced DriveThru Link: www.drivethrurpg.com/en/product/5... #FreeD&DMap #FridayFreebieMap #ParatimeDesign #TimHartin #D&D #Dungeons&Dragons #OSR
- @tomchadwin@en.osm.townMastodon
I could spend hours looking at this.
mapstodon.space
- @gamehooe.bsky.socialBluesky
Here a little insight into the geo-morphing clipmap I use as part of the terrain system. Instead of the normal stitching as the clipmap drops to lower resolutions, this system supports a smooth and continuous transitions between resolutions. #gamedev #Godot #IndieDev
- @pinakographos.bsky.socialBluesky
And now, 100+ hours later, this is finally done. The client has given me permission to share this in a video (or more than one) breaking this map down layer-by-layer, so stay tuned! Not sure when that'll be. Meanwhile, off to bike to the UPS store so I can look at a print! #maps #sciart #alaska
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