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194 posts · best match first · index holds 131,119 posts · last 36 hours · 0.95 s

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  1. Brass & Brine is now Pelagics & Potential! I just pushed out an update adding grenades, enemy scaling, and a hilariously amateur main menu. Full devlog below. igdras.itch.io/pelagicsandp... #indiedev #godot

    igdras.itch.io Update 3: Grenades! Main Menu! Infinite difficulty!

    Same subjectGaming
  2. This week, I managed to set it up so we can limit the number of cubes and the size of each element in the level to be recreated in Unity thank my last tool Level Builder for Unity. There are a few minor bugs to fix, but overall it works. #GameDev #IndieDev

    Same subject

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