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196 posts · best match first · index holds 167,390 posts · last 36 hours · 1.06 s

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  1. @symbolics.gamesBluesky

    Aquilon in battle: a lightning beam, then a twin-talon dive out of the storm. In Atharia, a golden eagle evolves into a storm creature, and every attack gets its own close-up. https://store.steampowered.com/app/5319760/?utm_source=bluesky&utm_campaign=social #screenshotsaturday #indiedev

    Same subject
  2. So we now have over 50 chambers for the procgen to choose from (with their own internal random variants, and which region they’re placed in changes their look too). The map generation still takes less than a second 🎉 I was slightly nervous since my approach involves testing every combination of chamber & connector at every step and scoring it, so the combos grow quite quickly, but since I’m only testing convex shapes and vector math I’d hoped it wouldn’t be noticeable. Seems it’s fine!

    Same subjectGaming
  3. @mikotonui.bsky.socialBluesky

    🔴Now Live! It's time we kickstart a different game for Halloween Month... with a game I have attempted nearly 10 years ago! www.twitch.tv/mikotonui

    twitch.tv MikotoNui

    Same subjectGaming
  4. Hello everyone, my name is Cielesis, I'm the solo dev of Void Nebula! 🌌Sci-fi roguelite deckbuilder (and card crafter!) 🃏Edit and fuse every cards in the game! 🎮Emergent gameplay in each run! 🤖Enemies are stronger after each fight. PLAY THE DEMO FOR FREE: store.steampowered.com/app/5211460/...

    store.steampowered.com Void Nebula Demo on Steam

    Same subjectGaming
  5. @gamehooe.bsky.socialBluesky

    Here a little insight into the geo-morphing clipmap I use as part of the terrain system. Instead of the normal stitching as the clipmap drops to lower resolutions, this system supports a smooth and continuous transitions between resolutions. #gamedev #Godot #IndieDev

    Same subject

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